set(SOURCE
    ${SOURCE}
    "${CMAKE_CURRENT_SOURCE_DIR}/cave.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/heightoverlay.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/lighting.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/overlay.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/slimeoverlay.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/spawnoverlay.cpp"
    PARENT_SCOPE
)
set(HEADERS
    ${HEADERS}
    "${CMAKE_CURRENT_SOURCE_DIR}/cave.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/heightoverlay.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/lighting.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/overlay.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/slimeoverlay.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/spawnoverlay.h"
    PARENT_SCOPE
)
